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PostPosted: Sat Jan 17, 2009 5:35 pm 
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He did it 3 times too!

Anyway...
I was saying it's not that great in reply to someone saying 3D modelling didn't get much better (Have they never seen anything by Pixar? LOL.)

But anyway, from what I can see you're just using standard primitives to make the basic shapes a lot right now. I don't know if you're going to connect them together and make them unified models.

I know you'll be texturing the clock, fair enough, but a few questions about it. Are you using quads? Is it unified? And if you're texturing will you be modelling individual hour/minute hands (for animation purposes)? It would be better than texturing a specific time onto the clock.

Do you have a wireframe render?

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Last edited by Barry the SuperScot on Sun Jan 18, 2009 5:45 am, edited 1 time in total.

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PostPosted: Sat Jan 17, 2009 5:57 pm 
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Tough crowd.

-Mike

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PostPosted: Sat Jan 17, 2009 8:03 pm 
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I'm just giving him some tips... :wink:

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PostPosted: Sat Jan 17, 2009 8:25 pm 
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Ha! Grammar isn't my best...thing anyways, so blah blah, suxks at spealing too.

Yep, more or less. Because I'm still not that great at modeling (my focus is on 2D animation for a career!) Because I kind it to be alot easiler than pulling the faces (such as stools), for the mostp art I'll just be parenting them together. I'm using squares as my school keeps talknig about how triangles are so bad (but is needed in the gaming world). Sure, I'll do the handles on tehc lock it's own shape, makes the most sense. And that's most likely what my teacher wants too. I maybe using Raytracing when it comes time to render.

Oh, by the way, I'm pretty sure you mean "wireframe" render. Sure, I'll do that, and get ready to see the mess of your life!!

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PostPosted: Sat Jan 17, 2009 8:51 pm 
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Alright, here's a few quick render (out of playblast).

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Check out that Y! And that cabnet! Geez! I won't be able to work on this until a week later in class though (teacher's request), so you'll have to make due with the models.

And thanks Barry for the questions. I had another render, but for some reason didn't come out...oh well.

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PostPosted: Sun Jan 18, 2009 5:57 am 
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Damn my slip of the finger to the letter below r!

It's not too clear but I think you're using too many polygons at some areas. I can see a lot of areas that could have simpler geometry. Those stool legs are almost totally solid colour due to the number of sides to them! I know it's smoother like that, but you can get a better result just by using less and having a smooth modifier on it (And if it's like max that'll be by default). No-one will notice if it's only 16 or so sides unless you get super close to it's edge at the bottom.
And I see triangles too. Mainly on the top of cylindical objects.
If the number of triangles on it is even it's easy to sort them into quads (thus also reducing the polycount) by removing (not deleting, if it's anything like max) an edge and that's causing 2 triangles to make a quad.

I've not done much in 3D for so long. And I'm meaning to but I've got so many projects and plans at the moment (and I sleep too much) that I never really remember to get back into it. :lol:

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PostPosted: Sun Jan 18, 2009 11:41 am 
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Ha, well I know from watching your work in the dvds that you don't wast time at all anyways. I'm glad your not doing 3D or else I may as well just stop what I'm right now!

And your right, there is quite alot of sides on that stool, so I'll change that (not like it's hard or anything). The cylindical objects? ...erm, mind if I ask what's that? Thanks for the tips! Keep them coming (when I get a new version of the model that is).

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PostPosted: Sun Jan 18, 2009 5:16 pm 
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http://en.wikipedia.org/wiki/Cylinder_(geometry)

I was mainly talking about the stool legs.
But I can see you used cylinders for both it seems.

Funnily enough, one of the things I've not attempted to do in 3D has been a room scene.

I'm more interested in doing human models. :wink:

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PostPosted: Mon Jan 19, 2009 4:03 am 
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Barry the SuperScot wrote:
http://en.wikipedia.org/wiki/Cylinder_(geometry)

I was mainly talking about the stool legs.
But I can see you used cylinders for both it seems.

Funnily enough, one of the things I've not attempted to do in 3D has been a room scene.

I'm more interested in doing human models. :wink:


Ahh, I remember that old topic way back when.....How I miss the old forums...random question to everyone...whatever happened to JoeMDesign?

By the way, Roger, that is some awesome shit. I myself could never make any of that. Guys like you n' Barry wow the shit outta me with all of you 3D majesticism!


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PostPosted: Mon Jan 19, 2009 7:20 am 
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Ah, JoeMDesign. Like so many Gang fans before him...he most likely lost interest once we stopped doing Shenmue-related things. Although Shenmue II remastered is on the way (45% finished).

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PostPosted: Mon Jan 19, 2009 8:06 am 
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Ah, yes, JoeMDesign. Realy enjoyed his work. I'm sorry to hear about how your friends went away (which is to be expected thought. I almost went the same route too until I realized, well, your still funny without Shenmue). And thanks KStoner, that's another thing I learned from the Gang from watching them, and that is their NOT lazy in any sense of the word.

Oh, the leg! Yeah, that I can totally see them having smaller edges. Heck, if I really wanted to be lazy I'll just make it with 4 sides. As for human models, I just can't do it. I wish I can, but I'm just not a good character modeler, which sucks as I'm suppose to be an animator! At least I can claim to enjoy rigging (which I do for some odd reason)...so because of that, I'm doing background scenes simply because it's ALOT easiler than trying to make something that's riggable.
Wish I was here during the time of the old forum...

By the way, on a more Gang related note, for the past few days every single day I watched at least two gang films (ALOT if it having to do with boredom, and the Doin' Stuff collection).

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PostPosted: Mon Jan 19, 2009 8:26 am 
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The leg should be fine with a lot less esdges.

As for Joe... does anyone want me to send him a message on Xbox Live and see if he'll come back?

The old forum was awesome. Amazingly, it even had someone from the same town as me. :shock:

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PostPosted: Mon Jan 19, 2009 8:34 am 
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Aw, crap...if only there was some way to have saved all the stuff before hand so at least there's something to show for it. As for Joe, I don't know. Once you lose interest, it's kind of hard to suddenly gain it back just because some guy messaged him about it. But hey, who knows. Mike's call I guess.

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PostPosted: Mon Jan 19, 2009 3:50 pm 
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Uh...I don't really care...

And about us not being lazy...that's simply not true. Over the past year, productivity has been waaaay down without school. Conversely, bringin' it to me has been up a thousand percent.

-Mike

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PostPosted: Mon Jan 19, 2009 4:29 pm 
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Heh, that is true...I am just recently rewatching you guys stuff again and it felt weird seeing that it's over a year ago now since graduating from UIC, and it's been like...6 and a half videos now? Anyways, I was referring to the work you guys were able to bring out (even if half of the Doin' Stuff was just doing stuff, and the other half of Doin' Stuff is college work, which has deadlines and stuff).

But be assured, Mike. I know I'll keep bring more 'its' to you.

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