You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, <a href="/profile.php?mode=register">join our community today</a>!
Joined: Wed Jan 09, 2008 12:49 am Posts: 342 Location: Kilmarnock, Scotland
He did it 3 times too!
Anyway...
I was saying it's not that great in reply to someone saying 3D modelling didn't get much better (Have they never seen anything by Pixar? LOL.)
But anyway, from what I can see you're just using standard primitives to make the basic shapes a lot right now. I don't know if you're going to connect them together and make them unified models.
I know you'll be texturing the clock, fair enough, but a few questions about it. Are you using quads? Is it unified? And if you're texturing will you be modelling individual hour/minute hands (for animation purposes)? It would be better than texturing a specific time onto the clock.
Do you have a wireframe render?
_________________ Chiyo-chan! w00t!
Last edited by Barry the SuperScot on Sun Jan 18, 2009 5:45 am, edited 1 time in total.
Joined: Sat Jan 17, 2009 9:37 am Posts: 320 Location: South San Francisco, CA
Ha! Grammar isn't my best...thing anyways, so blah blah, suxks at spealing too.
Yep, more or less. Because I'm still not that great at modeling (my focus is on 2D animation for a career!) Because I kind it to be alot easiler than pulling the faces (such as stools), for the mostp art I'll just be parenting them together. I'm using squares as my school keeps talknig about how triangles are so bad (but is needed in the gaming world). Sure, I'll do the handles on tehc lock it's own shape, makes the most sense. And that's most likely what my teacher wants too. I maybe using Raytracing when it comes time to render.
Oh, by the way, I'm pretty sure you mean "wireframe" render. Sure, I'll do that, and get ready to see the mess of your life!!
_________________ "If love can kill, then surely hate can save." ~ Altena from Noir
Joined: Sat Jan 17, 2009 9:37 am Posts: 320 Location: South San Francisco, CA
Alright, here's a few quick render (out of playblast).
Check out that Y! And that cabnet! Geez! I won't be able to work on this until a week later in class though (teacher's request), so you'll have to make due with the models.
And thanks Barry for the questions. I had another render, but for some reason didn't come out...oh well.
_________________ "If love can kill, then surely hate can save." ~ Altena from Noir
Joined: Wed Jan 09, 2008 12:49 am Posts: 342 Location: Kilmarnock, Scotland
Damn my slip of the finger to the letter below r!
It's not too clear but I think you're using too many polygons at some areas. I can see a lot of areas that could have simpler geometry. Those stool legs are almost totally solid colour due to the number of sides to them! I know it's smoother like that, but you can get a better result just by using less and having a smooth modifier on it (And if it's like max that'll be by default). No-one will notice if it's only 16 or so sides unless you get super close to it's edge at the bottom.
And I see triangles too. Mainly on the top of cylindical objects.
If the number of triangles on it is even it's easy to sort them into quads (thus also reducing the polycount) by removing (not deleting, if it's anything like max) an edge and that's causing 2 triangles to make a quad.
I've not done much in 3D for so long. And I'm meaning to but I've got so many projects and plans at the moment (and I sleep too much) that I never really remember to get back into it.
Joined: Sat Jan 17, 2009 9:37 am Posts: 320 Location: South San Francisco, CA
Ha, well I know from watching your work in the dvds that you don't wast time at all anyways. I'm glad your not doing 3D or else I may as well just stop what I'm right now!
And your right, there is quite alot of sides on that stool, so I'll change that (not like it's hard or anything). The cylindical objects? ...erm, mind if I ask what's that? Thanks for the tips! Keep them coming (when I get a new version of the model that is).
_________________ "If love can kill, then surely hate can save." ~ Altena from Noir
Ahh, I remember that old topic way back when.....How I miss the old forums...random question to everyone...whatever happened to JoeMDesign?
By the way, Roger, that is some awesome shit. I myself could never make any of that. Guys like you n' Barry wow the shit outta me with all of you 3D majesticism!
Joined: Tue Jan 08, 2008 2:04 am Posts: 463 Location: Oak Park, IL
Ah, JoeMDesign. Like so many Gang fans before him...he most likely lost interest once we stopped doing Shenmue-related things. Although Shenmue II remastered is on the way (45% finished).
-Mike
_________________ The greatest person...in the world!
Joined: Sat Jan 17, 2009 9:37 am Posts: 320 Location: South San Francisco, CA
Ah, yes, JoeMDesign. Realy enjoyed his work. I'm sorry to hear about how your friends went away (which is to be expected thought. I almost went the same route too until I realized, well, your still funny without Shenmue). And thanks KStoner, that's another thing I learned from the Gang from watching them, and that is their NOT lazy in any sense of the word.
Oh, the leg! Yeah, that I can totally see them having smaller edges. Heck, if I really wanted to be lazy I'll just make it with 4 sides. As for human models, I just can't do it. I wish I can, but I'm just not a good character modeler, which sucks as I'm suppose to be an animator! At least I can claim to enjoy rigging (which I do for some odd reason)...so because of that, I'm doing background scenes simply because it's ALOT easiler than trying to make something that's riggable.
Wish I was here during the time of the old forum...
By the way, on a more Gang related note, for the past few days every single day I watched at least two gang films (ALOT if it having to do with boredom, and the Doin' Stuff collection).
_________________ "If love can kill, then surely hate can save." ~ Altena from Noir
Joined: Sat Jan 17, 2009 9:37 am Posts: 320 Location: South San Francisco, CA
Aw, crap...if only there was some way to have saved all the stuff before hand so at least there's something to show for it. As for Joe, I don't know. Once you lose interest, it's kind of hard to suddenly gain it back just because some guy messaged him about it. But hey, who knows. Mike's call I guess.
_________________ "If love can kill, then surely hate can save." ~ Altena from Noir
Joined: Tue Jan 08, 2008 2:04 am Posts: 463 Location: Oak Park, IL
Uh...I don't really care...
And about us not being lazy...that's simply not true. Over the past year, productivity has been waaaay down without school. Conversely, bringin' it to me has been up a thousand percent.
-Mike
_________________ The greatest person...in the world!
Joined: Sat Jan 17, 2009 9:37 am Posts: 320 Location: South San Francisco, CA
Heh, that is true...I am just recently rewatching you guys stuff again and it felt weird seeing that it's over a year ago now since graduating from UIC, and it's been like...6 and a half videos now? Anyways, I was referring to the work you guys were able to bring out (even if half of the Doin' Stuff was just doing stuff, and the other half of Doin' Stuff is college work, which has deadlines and stuff).
But be assured, Mike. I know I'll keep bring more 'its' to you.
_________________ "If love can kill, then surely hate can save." ~ Altena from Noir
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum